
Programming today is the race between software engineers building bigger and better idiot proof programs, and the universe producing bigger and better idiots. The solution is to separate the networks into a number of sub-nets (or collision domains) by use of network switches. As you can see, if there any many nodes on the network, the ammount of potential collisions will be greater and therefore the data throughput and updates time will suffer. This continues until all the data packets have been transferred. How Do I Find Dropped Packets There are a few ways to find dropped packets. If the acknowledgment is not received within the timeout interval (known as the retransmission timeout or RTO), the sender retransmits the packet. When Wireshark generates a summary of packet loss, it will display previous segments (s) that were not captured, retransmission, connection reset, out-of-order packets, duplicate ACK, and many other types of issues that have been classified as severity. In this case, the collision is detected and the affected notes will backoff and retransmit at a later time after a random delay. TCP Retransmission: When TCP sends a packet, it waits for an acknowledgment to confirm if the packets sent by the sender are received by the receiving party. This can (and does) lead to data collisions between other nodes that also want to send data at the same time. When a node wants to transmit data, it just tries to put data onto the network. That is, there is no co-ordination or arbitration between nodes of the network. Ethernet functions on a collision / retry mode of operation.
